When I’m Not Thinking About Sex

Dust ZombiesI am taking the day off from writing about sex.  I am hoping that the conversation continues to percolate and I am hoping to hear from some specific individuals…(cough cough) Seattlepolychick (cough cough).   So when I am not thinking about sex, writing about sex, talking about sex, having sex, or responding to people talking, writing, thinking and having sex what do I do?  Would you like to know and see?

Top of my list is college work, but I don’t do that for fun.

Cooking, I like to cook and I was going to cook Friday, Saturday, and today.  However, Friday we lost power, yesterday I cooked up a huge storm of food, and today I have been kicked out the kitchen when a suggestion to get the boy to choose dinner turned into the boy going shopping for dinner and working with Barb and his sister to cook dinner for us.  I am looking forward to this and hoping that for once he doesn’t complain about the food.

I love to read.  Right now I am in the middle of the latest issue of Lucky Peach, about half-way through Dark Tower 4, a third of the way into Ethical Slut, and almost done with the Joy of Sexus.

Axis Leader & TroopsVideo games are another way I relax, but of late games are either too short or fail to hold onto my attention for very long.  The game that was holding my attention Skyrim is nearing the end, as in I have done just about everything that I could possibly want to do. Halo 4 and other shooters have gotten boring, which happens.  Thus aside from Fable III which I just bought and have yet to play because the kids love playing it I am out of games to play.

However to really relax the brain I like to paint miniatures.  A while ago I picked up Dust Tactics which is a alternate World War II board-war game with lots of miniatures.  I was so geeked to start paining miniatures again after almost a decade away from painting.  Why the decade off, because painting requires space, time, and paints.  None of which I have had since the birth of the kids.  Now I have all three…well I finally got paints.  Finding paints was a pain the ass.  There are no local hobby shops.  The local stores only carry Testors which is great for model kits but not minatures.  I finally had to break down and order paints from Games Workshop.  I ordered two different starter kits and quickly afterward was placing a large order for more colors.  The wait for the new colors was almost painful.  I was worried that my skills had atrophied and to some extent they have, but like riding a bike the skills came back.

Allied Leader & TroopsSo as the end of my three-day weekend comes up I thought I would share with you the painting I have gotten done.  One week of school and then Spring Break.  Tomorrow or Tuesday I will recap the start of the Swinging, Swaying, and Sashaying conversation.

This is Sick?

Ah the joys of being young and sick.100_4923  Yes, this is my girl shortly after I finished A Fountain Like No Other.  While I was reading about marketing, learning that if half as much effort was put into civics, infrastructure, and education as there is in making sure that you and I remember specific brands America might be a really cool place to live all of the time, she was being “sick.”  Yes, that was my take-away from the chapter I read, that way too many people are employed making sure that each brand is memorable enough that we purchase them.

If you think that take-away was bad, you should hear what I have to say about cultural communications.  Wait a second…ah…this book was written for Americans who have not left their home town, preferably not even left their own home.  The assumption, and probably not totally wrong, is that not only do American college-age students not know how to communicate with each other, they don’t know how to communicate with people overseas. Further, they probably don’t care which is why the same message was repeated over, and over, and over again.  Not in the hope that the American college student reading the book would actually learn to appreciate how to communicate with someone from another land, but would have what the authors wanted them to remember forcibly rammed into their brain long enough to pass the next test.

“Do you want to go out to the store with me,” her mother asked?

[cough, cough, cough]

Jut like that, my girl was “sick” again.  With the controller in one hand, the headset at a jaunty angle on her head, one “sick” eye on the screen, the other “sick” eye gave her mother the “I’m sick take pity on me” look.  Her voice wavered and her lip jutted out in a pout.  Her mother fell for it.  I don’t think she noticed her girl using the one hand on the controller to maneuver her Lego guy around the screen.

Sure she blew chunks earlier.  Sure she wasn’t feeling well, but that changed swiftly.  I did not know that the Xbox had such recuperative powers, but let me tell you the next time I get sick I will be hoping on to play Skyrim or Halo 4 until I feel better.  Her mother hadn’t even shut the door and the “sick” eye that was not looking at the screen joined the other “sick” eye.  The pouting lip was sucked in and turned into her concentration face and her formerly wavering voice quickly turned into her “order” voice.

“I want popcorn,” she shouted too loud.  The headset was firmly lodged in place over both ears making sure that she couldn’t hear anything other than the Legos going to war over Middle Earth.

This Level is BULLSHIT!

“This level is BULLSHIT,” my boy shouts in anger.

MarioI cringe inside, but can’t help cracking a smile.  I know where he learned that, even if he has zero understanding of why I say it.  For him the level is bullshit because he can’t get it done on the first or second attempt.  For me it is the realization that game design has lost a lot of edge replacing difficult with overly long scenes, overly complicated puzzles with no sense of satisfaction other than being done with it, and replacing smart enemies with just more enemies.   Without meaning to I have taught my children some unintentional things about gaming.

“dad it’s stuck,” my daughter says.

I look over at the screen to see her car wedged into a space on the highway that was not meant for cars.  She is playing Grand Theft Auto San Andreas.  Don’t give me that look; I can’t stand the game and the only thing she likes to do is drive thus her predicament.  She was driving down the highway and got her car stuck between a retaining wall and a support column for the highway above.  I take the controller, but her car is stuck.  She takes the controller back, walks her guy down the road and takes a police car.  This instantly gets to police shooting at her, but she is unconcerned.  Using her police car she repeatedly rams her stuck car until it pops out on the other side.  By this time she has several police officers shooting at her and the police car was on fire.  The police car was now stuck.  She exits the police car, which explodes killing lots of people, gets into her now battered, but unstuck car and drives off.

A while later, I see she is driving a firetruck.  I have no idea what happened between the above and the firetruck, but she has discovered how to make the siren go and is screeching “Whhhhheee” as she rams into everything in her path. Driving a firetruck is difficult.  A few minutes later I hear, “dad it’s stuck.”  I look over and her firetruck in on its nose, buried in a bus; she drove the damn thing right off an overpass onto a bus that was passing below.

Like I said I think I am teaching them things unintentionally, if that had been me playing GTA there would have been a purpose behind what I was doing, for her it was just driving and explosions.  The following are more indications that they are listening closer than I previously thought:

“Die asshole!”

“I won!” or “I win!”

“Is this a rare card,” said while holding up any card out of any package collectable or not.

“I’m not helping her.  She has to learn how to play on her own,” my boy said this about my girl which is what I said to him when he asked me one too many times to “help” him with a game.

“Always remember to save dad.”

“This level blows, sucks, or is stupid.”

“What were they thinking?”

“Are there any cheat codes?”

“Grrr….” or other utterance of frustration or anger.

“Gotcha! Jerk.”

“Just one more level,” said in a whiny or impatient tone.

“Damnit!” “Ass!” “Nooo!” or “Yes!”

“I quit!”

Family Game Night Continued

Family game night has become a semi-stable, semi-regular event around here.  There was the “I don’t want to do that” cancelation and the “the table is a mess” cancelation, but other than those bumps in the road we as a family have sat down several times to play board games together.   We have not been playing traditional family games such as Monopoly, Chutes and Ladders, or Texas Hold’em Poker.  In an effort to get the kids to think more, pay attention more, and in general keep them engaged, which is a problem when trying to get video gamers to sit down and play board games: “This isn’t exciting” was commonly heard at first from one child or another, but eventually they learned to enjoy the slower pace.

The key to choosing games was something that the adults would find complex enough to hold our attention, yet easy enough that the kids could get the basic concepts without getting overly frustrated.  Given the age difference 4 and 7 I spent awhile searching for games.  Thankfully many companies allow you to download the rules before purchase.  Many nights were spent reading rules and deciding if I could explain how to play the game to both children.  Slightly before rules was concept the game had to appeal to the kids, which thankfully since my kids are full on cartoon and video gamers I was able to find several games that covered the “pick a guy, explore the cave, world, dungeon, and get the treasure or rescue the princess.”

With those requirements out of the way came the fortune that is The Big Bang Theory.  The kids love watching the show and they are always wanting to know what games they are playing which for isn’t that hard to identify.  Thus I went out and found Talisman, Dungeon Quest, and Descent.  All of the games are made by Fantasy Flight Games.  The rules for each of them are complex enough for adults, but can be broken down for children.  The components are visually appealing and very durable, no flimsy cards or boards, we are talking thick cards with a liquid proof coating which is great when you have children or the clumsy around.  Even better is that all of the games have several female pieces that can be played which was very important to my daughter.  She wants to play the “hero girl” not the “boy.”

TalismanTalisman is the game that the guys on The Big Bang Theory can be seen playing several times.  They are playing an early version of the game, the new version has plastic figures.  Simply put the goal of the game is to take your figure around the outer ring of the board gathering equipment until they are strong enough to move to the middle ring, gather more equipment, and then the final ring where they can win the game.  A simple concept, simple to explain, the players do not have to cooperate at all which did lead to a couple of conflicts, but overall the main problem with Talisman was that the game was LONG to play.  Our first game took 4 hours with several breaks for the kids because individual turns can be long leading to them having a lot of free time to get bored.

DungeonquestDungeonquest was an old Hasbro game that was a lot of fun to play and cooperative.  The new version is complex as all hell, not cooperative, and as we discovered not slanted in the player’s favor.  The goal is to take your hero into the dragon’s dungeon, get to his room, steal his treasure before time runs out and you die.  There is NO cooperation, every player for themselves.  While the game concepts and rules were easy to explain to the children, the actual game play seemed to only revolve around killing off players.  Nobody won the game, everyone was not happy with how deadly the game was.

DescentJourneysInTheDark2ndEditionDescent Journeys In The Dark is the most visually appealing of the games, everything is represented by a miniature, the board is actually puzzle pieces that can be assembled as you like or following scenarios in a book.  The players work together against another player who controls all of the monsters and traps.  Players cannot die, they are only knocked out, and as I mentioned before cooperation is not only encouraged cooperation is rewarded.  The rules are easy enough that the kids knew how to play after one short example.  Even better, to me, the game encourages replaying because you can grow your character, making choices as to their skills and equipment to make them ready for each new adventure.  Descent was well received by everyone.

forbidden_islandFinally, while in Meijers I chanced upon Forbidden Island by Gamewright which is a simple game, the players are adventurers and explorers on a sinking island where working together they try to get four treasures before the island sinks.  The game is hideously simple to play, but as we discovered complex to master, requiring that everyone work together, talk, and make plans together otherwise the island sinks.  To encourage cooperation either everyone wins or nobody wins.  While the island has sank on us repeatedly Forbidden Island has been the game played most often.

I highly recommend a family game night for anyone with kids and is looking to do something with them.  Gamers will have a lot of fun with this, as this has lead to renewed interest in the Pokémon Card Game, RoboRally, and several other games that haven’t seen the light of day in a while.

Evolution of Family Game Night

Tomorrow is family game night; we try to sit down as a family and play a game or two together.  This tradition started before we moved in with her parents and was the one tradition that allowed all of us to survive that 8 months of hell and come out on the other side closer.  Originally the idea was to play a video game together.  Why a video game?  Well the kids couldn’t read very well at the time, and neither of them had an attention span that could be accurately measured with a watch.  Video games kept them interested.

Our first family game was Castle Crashers, an four-player co-op game on the Xbox each player plays a different colored cartoonish knight in a side scrolling adventure.  The goal to rescue the five princesses and defeat the evil wizard who kidnapped them.  Castle Crashers kept us occupied as a family for a year-and-a-half.  That is how long it took us as a family to beat the evil wizard.  Much whooping and joy was heard that day.

However, playing Castle Crashers and other four-player video games showed me something, while we were playing together we were not necessarily interacting together as much as I had hoped.  Still it was a start.  Since the whole family is huge into Legos we started playing the various Lego board games, finally settling on Heroica.  The great thing about any Lego board game is that they are made out of Legos and if the game sucks and some of them do, you can tear it apart and add the pieces to your Lego collection.  Heroica was where the children started to learn how to take turns, how to work together, some functional basic math, and organization skills.  While Heroica is no longer played here, primarily due to the fact that the game can take a while to set up, play, and tear down we still talk about the games we played.

From Heroica we moved onto Pokemon, both the video and card games.  Alas that experiment died on the vine.  The video game was a bit to complicated in the end for the boy and the card game just didn’t have the same visceral experience that the video game had.  His mother and I still play the card game, but we have been huge CCG (Collectible Card Games) players forever.  Remind me to share some of our better CCG game moments later.

Thus we have been without a reliable family game for about a month and a half now.  I didn’t really want to go back to the video game well again, especially after discovering that while Kinectimals are cute they just don’t appeal to me at all.  Why can’t I have my Bengal Tiger maul things?   Ugh…cutness factor.

Not to be deterred, and determined to raise two gamers, I have been searching for games that I know would appeal to every member of the family and be easy for the kids to get into.  Barb started with RoboRally, which Big Man might remember and he might also remember how much that game frustrated me.  Turns out that my boy understood the game better than I did.  Enough so that he will be giving it another try along with me.  I hope I don’t flip the board.   Still I kept searching and finally found two; Descent: Journey into Darkness and Talisman.  Both of them are board games, both have the fantasy elements that the kids like, both have equal representation of male and female characters which makes my daughter happy AND after trying out a tiny bit with the kids both games are understood by the children.

I am looking forward to playing one of the games at the table with the kids.  Should be fun.

Into the Way Back Machine

Long before I started calling myself a writer I called myself a gamer.  Interestingly enough for most “adults” with “real” jobs both of these job titles translate into unemployed bum.  I used to play a lot of games.  I say used to because non-video game games require actual physically present people to play (also known as a gaming group) and I have not had a gaming group in a decade.   Without a gaming group what you have is a collection of books, dice, cards, and other gaming paraphernalia sitting on a bookshelf, floor, or other area gathering dust. *

A large part of my gaming and subsequent transition to writing was creating my own game systems and game worlds.  A game system is the rules that govern how the game is played.  A game world is everything that is not rules, the details about the world that the game is played in.  Two different skills sets are required for both.  The primary skill required in creating a game system is being able to explain the most complex action in terms that anyone can understand.  This is a painstaking process that has to be repeated often.  Even when you create a system for experienced gamers the rules and examples have to make sense to any of them.  Thus I found myself becoming very good at being able to explain just about anything to anyone, this skill is extremely handy with children.  A secondary skill when creating a game system is research.  Creating rules about something that you know little or nothing about is impossible.  People who do that are just as obvious as people who write about sex and are not having any.  Thus, I found myself spending many months and years learning about all sorts of subjects, such as chemistry, the medicinal and poisonous effects of herbs, firearms, physics, Asian History, European History, many forms of combat, driving, construction, astrology, and so on.  I learned about these topics and more in order to create rules for a game.

My goal was to create the “ultimate” game system that I would then sell for piles of cash and live off of writing revisions and game worlds.  Thankfully along the way I learned that there is zero money to be made in most forms of gaming and due to a job I had at the time got to watch the slow demise of table-top gaming as an industry.

Game worlds are fun.  Creating a world for you and others to play in is a blast.  This consists of writing down anything that you can possibly think of that relates to the world you are creating, then expanding on the ideas, then refining the ideas, and finally taking a last look to see what you missed.  Like creating a game system there is research to do, such as basic biology, ecology, and other topics related to whatever type of game world you are creating.  Such as the time I spent two-months research radiation for a post apocalyptic game world.  While writing down game worlds I started writing stories related to the game worlds.  I started creating characters, some of whom last to today, and ideas that would last longer than the game world’s themselves.  A good example of the lasting, Stories from Stroud, is a direct result of the creating of several characters, gaming worlds, and me wanting to put them to paper.

So why am I sharing this with you instead of a new Kinky Fuckery or other blog?  I have been pondering pulling out some of the game systems, dusting them off, editing them, and giving them a shiny new layout and then putting them on the blog here for anyone that wants them.  Why would I do this?  Well as I said there isn’t any money in role-playing games, none that I am willing to charge you for, and having bumped into several free games of late that combined quality with the simple desire to share has reminded me that a long time ago, when gaming first started out, it was not about money but sharing social time with people over a table-top.

Don’t be surprised to see a new page in the near future, hopefully with a selection of game systems that I created, for those who are interested to play with.  Speaking of pages [edit] will be disappearing shortly and This is Who I Am…Today is under construction as I prepare for the me of today in a few days (read new page on my birthday).

* The picture of my current gaming shelf, notice no books (I have five role-playing books), mostly card and board games.  There is a closet with the Lego games (fun by the way if you have kids) and a drawer with all of our collectible card games.  When I was full on into gaming I had four bookshelves full of just role-playing games.

Feeling “Great”

“Is that blood?’

“A little.”

“We are going to the health center.”

And that is how I found myself sitting in the waiting room of the campus Health Center instead of sitting in class listening to a lecture.  My throat is raw; swallowing hurts, talking is next to impossible, raising my voice is impossible, coughing hurts, drinking hurts, and doing nothing hurts my throat.  I assumed that the blood in whatever it was that I coughed up was from my raw throat.  Barb did not make that assumption.

Combined with the general state of “Ugh” on my face she decided to take me to the Health Center instead of to class.  I don’t blame her, I’m not mad at her, I too have made decisions like that for her so I understand.  It was a great thing that she went with me because I couldn’t talk beyond this raspy whisper that even I was having a hard time hearing.  So she told them what was going on and they said, “Can he come back tomorrow morning?”

“Coughing up blood.”

Okay that makes it sound like I was gushing forth blood, which I was not.  There was blood in everything I coughed up, but I had to cough up first.  Still that did the trick.  I was in front of a nurse and Barb was doing the talking because I couldn’t.  Then a doctor and again Barb was doing the talking.  Here is the news:

  • I am not dying.  So for those of you who thought this would do the trick, “You should’ve killed me last week.”
  • I have a sinus infection, viral, just have to suffer through.
  • I had a backwards flowing minor bloody nose, which is how the blood was mixing with expelled sinus funk
  • My weight is good, not great, but good.
  • My blood pressure is where it should be.  No wide eyed, leaning back, expecting me to explode in a fountain of blood from the nurse taking my blood pressure.
  • I do not have strep.
  • I was told, much to my joy, to resume my popping vitamin C tablets like they were candy way by the doctor.  As part of Barb’s “learning” she “yelled” at me to stop doing that.  Thus, I submit I got sick due to her “learning.”

My sudden and unexpected trip to the doctor’s aside, there was more to my day.

Someone noticed that I was no longer on Facebook.  She even apologized for causing me to leave Facebook, at least that is how I am interpreting her text message.  Thank you for the apology.  I assure you that your constant “liking” of memes was only a tiny fraction in the over all decision to abandon Facebook.  Still I suggest that you post your own original thoughts and stop relying on the thoughts of others to express yourself.  No matter how cute, funny, or moving that meme is when you say something yourself it has a lot more impact, after all someone knows that YOU typed that and not clicked like.

A day ago I sent Big Man a link to the world’s most awesome role-playing game, and the game is free.  Today he sent me a link to a really cool role-playing game (his can’t be more awesome than the first most awesome game).  Today I share both of them with anyone who is interested.

Awesomesauce

Heroes Against Darkness

I had a conversation with I am An Afterschool Special, that is what I am calling an exchange of comments, today.  Her’s is one of those blogs that I value not just for me, but for humanity at large, because she isn’t trying to sell anything, she is writing about herself, her experiences, and the people around her.  Am I saying that everyone will get something out of her blog, no but you will find some honest moments that could ring true for you.  Plus she has traveled a lot and has a lot of cool photos.  People who write like she does are valuable because whether she knows it or not there is probably someone else going through what she has been and if they find her blog they could get some solid information, some perspective, or just the satisfaction that they are not alone.

However, that was not what we were talking about, maybe it should have been (shit maybe I should have this conversation more often), she is thinking about stopping blogging because her blog has caused her some trouble with the people she knows.  I was telling her that I totally understand causing trouble with my writing.  Before the blog was the rambling.  The rambling would become the source of many a fight, argument, discussion, civics lesson, and so on (If you want proof I can post ramblings).  After a few of these problems I seriously thought about quitting like she is.  Then I came to the conclusion that as long as I am writing the truth, then I should stand by what I wrote, ride out whatever problems occurred and if the people who had the problem couldn’t or wouldn’t work through the problem then that was their issue not mine.

This line of thought was solidified in me rather recently in a conversation with my college adviser, I will sum up the conversation:

“If I offend someone because of my abrasiveness then that is all on me.  I will make amends.  However, if I offend because I told the truth that is not on me at all.  The offended need to deal with the truth and their place within that.  If they want to be offended there is nothing I can do about that.”

Mini-Minecraft Break

Taking a break for a while today.  Between Nature Study class, trying to learn how to layout a book, and write a book I am feeling a tiny bit stretched.  So I decided to spend some time today playing my boy’s favorite game, Minecraft.  Virtual Legos, is the easiest way to explain Minecraft on the Xbox.  I enjoy playing Minecraft, I will enjoy playing games more when the next update comes out.  Until then I occupy my time assisting my boy with his Epic projects.  Today’s was building a giant castle to defend against the zombie horde and spiders.  Always have to defend against the spiders.

While he plans, which includes drawing out what he has in mind on paper (not that he sticks to his plan), I end up deep underground doing all of the mining.

“Dad, we need more cobblestone.”

“Dad, we need more iron.”

“Dad, have you found redstone yet?”

“Dad,…”

You get the idea.

I don’t mind.  I get to keep all of the lava, water, gold, diamond, and obsidian that I can find.  For those of you who play Minecraft you get the joke.  For those that don’t: lava kills you, water is everywhere, gold is rare, diamond is even rarer, and obsidian requires lava + water + a diamond tool (see rarity of diamond) to make and mine.  He builds and builds, which for a seven year-old is impressive to me.  I can barely get away from building “buildings” and he is making art out of the blocks.  Does the castle look like a castle, yes, but there are plenty of artistic touches to the whole thing.  Ranging from flames shooting out of the top to multiple doors placed together, the castle is fun to wander around in…when I am not banished back to the mine.

For those wondering when writing well get back to the normal sex, food, and life pace.  Pretty soon.  I am working on, as in actually having other people reading and edit, a lengthy post about Love, Sex, Emotion, Self-Confidence and Empowerment.  However, that post most likely won’t be ready until Monday.  I am trying to get as much feedback as possible on that post.  Meanwhile, I did find an Indian cookbook and boy do I have a lot of questions.  Finally, my list of Kinky Fuckery and story posts is growing which means there should be plenty of sex and stories soon.

“Dad, we are out of…”

Time for me to go, seems that the pizza rolls are done and we are out of cobblestone.

I’m Told Old For This Shit

I asked for some blog ideas on the Facebook page (still time to post your suggestions) and got a couple, the one that caught my immediate attention was my thoughts and likes on video games.  What the fuck?  I’m forty-one years old I don’t play video games.  Those things are for the young.  Deity-damn whippersnappers! :)

That was a lie.

I love video games.  I have been playing video games since they came out.  How many of you remember video game arcades?  I do, I remember when they first opened up, then took the nation by storm and then disappeared overnight banished to the realms of places that have autoerotic rats and feed truly shitty pizza to their parents.  To be honest I don’t know if video games are even there now.  The last place I was in that was even close to what I would call an arcade was Downstairs Pete’s in Ann Arbor.  At one time there was a Pete’s, an Upstairs Pete’s, a Downstairs Pete’s and one more Pete’s that I can’t recall.  I went to a Dave and Busters one time and I wouldn’t go back again unless someone was paying and putting out after the evening.  I miss arcades.  I remember spending many a day and fist full of quarters playing games and meeting people.  My time at the arcades is the only positive memory I have of my time with my father.

Now, the video game is all about the console or computer.  I don’t use my computer for video games, I have never had a computer that could do more than the basic games and thus never bothered.  Barb reminded me that we did have a computer that could handle Sims, which she played the shit out of.  Me I built houses and created ghosts through inventive means of killing off my Sims.  Then Sims 2 came out and killed our computer.

Consoles and handhelds on the other hand:

  • Atari 2600
  • Intellivision
  • Sega Saturn
  • Dreamcast
  • N64
  • Gamecube
  • Playstation II
  • Xbox
  • Xbox 360
  • Wii
  • Gameboy
  • DS
  • DSi
  • 3DS

and when the next system comes out I will have one of those too.  I recommend video games for everyone.  I didn’t used to because video games were all niche topics; fighting, shooting, strategy and so on.  Today games come in all shapes, sizes and colors.  Here is an example of games on my shelf and on in my console’s memory:

  • Transformers Fall of Cybertron where I can share my love of  transformers with my son and daughter and later, when they are asleep, shoot up other robots in online games.
  • Skyrim because table top role-playing just isn’t popular or maybe more to the point, this is the first college I have been to where there isn’t a table top gaming club or organization.  This is a blog for later.
  • Pokemon because the kids like it and without a doubt Pokemon is no longer just a kids game, you can spend months playing the game and breeding Pokemon.  As another plus Pokemon has enhanced my children’s reading.
  • IloMilo a puzzle game that I find challenging, but my four year old blitzes through. She is four levels ahead of me.
  • Minecraft which is Legos in a virtual world, which means my boy LOVES this game and he can build the most amazing things.
  • Forza 4, which is a race car simulator, because my wife loves to look at the shiny cars right before she plows some dickhead in front of her off of the track…offensive driving indeed.
  • Professor Layton’s which is a series of mystery puzzle games that Barb only plays when deathly ill.   Personally the games catch my attention and then I get so frustrated with the later puzzles that I have yet to complete one of the games.
  • Skylanders, which was advertised as the game where you bring toys to life marketed at the kids, turns out the game is good for adults and kids.  Plus the figures are cool as all hell on a shelf or in a display case.

And so on.  The games that we play reflect our personalities and yet ALL of the games can be played with the family.  Playing with others, especially video games which tend to be solitary activities and encourage winning over everything else, is very important to me.  I don’t like solitary activities especially for my kids, and the win over everything philosophy is not a philosophy that I espouse.  I want my children to learn how to win, how to lose and how to keep trying when frustrated (which happens a lot with video games).  All of these things can be taught with video games.  Along with reading, math, planning and many other skills.  That is why I say that video games are for everyone.

Do You Jenga?

Do you Jenga?  I Jenga.  We Jenga.  You could Jenga…

We have a special Jenga set that we break out of big events, Adventure Jenga, and we don’t let everyone play.  We are discerning Jenga players.  Don’t want just anyone playing Jenga with us.  Our Jenga game has rules.   The basic concept is to pull out a tile and not knock the tower over.  The advanced concept is that each tile has a set of instructions on each side.  You pull a tile you do what it says…or…you can choose to do what is on the flip side without looking at it before hand.

Which do you choose what is in front of you or what could be?

Wait there is more.  The person that knocks over the tower has to rebuild the tower AND has to do something else. This is called the Table Rule.  A new Table Rule is made before each new game and only applies to the person who knocks over the table.   Table Rules are usually big and NOT something you want to get…unless you are like that.

Should you be unable or unwilling to do a tile there are rules for that too, these are called Tile Rules.  Those unwilling or unable to follow the instructions on a tile have to take an extra drink at a minimum.  Sometimes other penalties are imposed depending upon the mood of the table.  Which can be removal from EVENT!

Some tiles are subject to creative license.  Some are not.  Straight up instructions, such as Take A Drink, Move Seat or Lose Clothing are not. Do it.  Others, are subject to interpretation, Kiss Left is up to you as long the “kiss” is applied to the person to the left of you.  Get creative it makes the game more fun for all.

Special Tiles, yes there are Special Tiles:

“I’m A Little Teapot or Head, Shoulders…” Don’t know the song, better hope someone can teach you, because you have to sing it start to finish before you can sit back down or fail and drink the Special Drink.

“Gimme A Dolla!” Cough up a Dollar or suffer the Special Drink.  All money sent to the originator of the tile, Chris Cortright.

“The Lazy Eyed Horse” Drink a special drink concocted by Chris Cortright named after his favorite and only horse.

“Nathan’s Choice” That’s it, even if Nathan picks the tile, Nathan Chooses what happens.

“Spoonful of Doom” The person who drew the tile is blindfolded or keeps their eyes shut and the person to the right or left of them makes up a teaspoon of whatever that the blindfolded person has to eat.

“Lucky You” For the next two turns you have to pull a tile as normal, but someone else at the table chosen by you has to do what the tile demands.  No flipping of tiles during Lucky You.

“Unlucky You” Until your next turn you have to do everything that is on a tile pulled by another person.  If the puller flips a tile you do not have to do that action.

“Bondage for…” The person who drew the tile picks another person who is to get bound.  The tile drawer gets bondage gear as specified by me and has 60 seconds to finish.  NO causing pain or discomfort.  The person bound has to stay that way for two turns, which means on their next turns they have to draw bound.

“Guess That Food” Person who drew tile is blindfolded or closes eyes and has to taste a food and guess right.  Nothing harmful.  If they guess right, the person that fed them has to drink.  If they guess wrong, they have to drink.

“Guess That Body Part” Similar to Guess That Food only it involves a body part and can involve the mouth or not.

**This used to be a separate page, now this is a post. -Managment

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